Sarah Jane Adventures: Whatever Happened to Sarah Jane?
(2 episodes, s01e05, 2007)
What would the world have been without Sarah Jane Smith.
Clyde introduces Luke to skateboarding, much to Sarah Jane’s chagrin. When Clyde tries and fails to ollie, Alan demonstrates the trick and then shows off his skills. The group takes some photos, prompting Sarah Jane to get the chills before they all head home.
Sarah Jane asks Mr. Smith about a meteorite that is heading straight for Earth, but she’s not worried since she can save the world without alerting a soul. Maria notes that without her the planet would be doomed, and Sarah Jane offers the young woman an alien puzzlebox. It came from a Verron Soothsayer with instructions to give it to the person she trusts the most and just to “remember.”
Maria heads home and works on the puzzle box while a cloaked figure stalks Bannerman Road. The mysterious figure gestures and everything about Sarah Jane disappears. The puzzle box glows blue and Maria jolts awake as if from a nightmare. The next morning, Alan shows off his old skateboard and talks about a woman named Andrea. Maria heads over to Sarah Jane’s house this Andrea in her friend’s place. Alan has no idea who Sarah Jane Smith is either, and she and Luke are missing from the photos from the previous day.
Maria calls Clyde, who doesn’t remember Sarah Jane either, and recalls that the meteorite is still headed for Earth. Maria bursts into 13 Bannerman Road and heads for the attic, but there’s no trace. Even Mr. Smith is gone.
Sarah Jane Smith has apparently been removed from existence along with the history of this entire show outside of Maria’s memory.
Even though Alan doesn’t believe her, Maria searches the internet for traces of Sarah Jane Smith. They eventually head to the library and discover that thirteen-year-old Sarah Jane Smith drowned in 1964 and Andrea Yates, the woman across the street, was her best friend. Maria faintly hears Sarah Jane’s voice as the names in the article flutter, but faced with the threat of being sent to the doctor for her delusions, Maria rolls with the new reality.
Maria apologizes to Andrea before reminding the woman of Sarah Jane Smith. Andrea doesn’t recall any of it until Maria presses the issue, but she then angrily pushes Maria out of the house. Andrea panics and rushes upstairs to find a puzzle box identical to Maria’s. She sees the cloaked figure in the mirror and is reminded of their agreement, and she begs to have Maria forget. The cloaked figure offers to make Maria disappear and Andrea agrees. All she has to do is separate Maria from Alan.
Meanwhile, Maria sees Sarah Jane in the mirror. As Andrea takes Alan to her house, Maria finds her puzzle cube and encounters a creature called the Graske that chases her out of the house. The Graske transmats Maria away and removes her from the timeline, but luckily Alan finds the puzzle cube and remembers her (even though Chrissie cannot).
Maria breaks free of the Graske and is deposited on a pier. The date is July 13, 1964, and Maria meets a young Sarah Jane Smith and Andrea Yates. Maria pleads with the girls not to go down the pier but they ignore her. The Graske arrives and transmats Maria back into captivity where she finds the adult Sarah Jane. They are the only occupants of a misty plane called Limbo.
The mysterious figure summons Sarah Jane and explains that he has removed her from the timeline in order to feed off the chaos that the meteorite will cause. This also removed the Bane, the Slitheen, the Gorgon, and Kudlak from recent history to perfectly craft his plan. He also plans to remove the Doctor in order to prevent any interference and sow an unlimited amount of chaos in the universe.
Alan, Chrissie, and Clyde attend Andrea’s party. Clyde gets word of the meteorite and turns on the news. That triggers Alan’s memory of Maria, and he pulls Andrea aside to get to the truth.
When Andrea and Sarah Jane were on a school trip in July 1964, they left to explore on their own. They went into the construction zone on the pier and Andrea tumbled over the side. Sarah Jane tried to save her friend, but Andrea wasn’t able to hold on. The mysterious figure told Andrea that she could switch places and she agreed, sealing Sarah Jane’s fate. The puzzle box was a gift to help her to forget on the condition that the mysterious figure would be with her forever.
Alan is disgusted, doubly so since Andrea made the deal twice. The mysterious figure offers to send Alan away so Andrea bats the original puzzle box away and the Graske shows up to give chase. Alan outwits the Graske with his skateboard and uses the snare device to rescue Maria.
As the meteor bears down on the planet, Andrea realizes that Sarah Jane can save the world. Maria and Alan run for the attic and find Andrea begging the mysterious figure for help. Andrea sees Sarah Jane in the mirror and Maria tells Andrea to break off the deal. Together, they appeal to Andrea’s humanity in an amazing scene between Elisabeth Sladen and Jane Asher.
Andrea faces the mysterious figure (which Alan calls “The Trickster”) and rescinds the offer. With a final farewell to Sarah Jane, the proper timeline is restored. Without a second to spare, Sarah Jane activates Mr. Smith and stops the meteor from hitting Earth.
Of course, all of it was in full view of Alan Jackson. And he demands an explanation.
What a fun trip! The alternate timeline constructed by this story is a fascinating thought experiment, one that apparently keeps all of Sarah Jane’s victories with the Doctor intact but credits them to this Trickster entity. The Trickster’s threat to remove the Doctor from existence echoes the Master’s plan in The Five Doctors, and his intentions to undo every victory in the Time Lord’s adventures are perfectly clear.
Regarding our characters, the Sarah Jane/Maria friendship continues to grow beautifully, and the introduction of Alan to the Bannerman Road Gang is hilarious and welcome.
Rating: 5/5 – “Fantastic!”
UP NEXT – Sarah Jane Adventures: The Lost Boy
The Timestamps Project is an adventure through the televised universe of Doctor Who, story by story, from the beginning of the franchise. For more reviews like this one, please visit the project’s page at Creative Criticality.